I was blown away by how fun and creative and downright challenging that level was. The oft-bemoaned Mine Cart level was actually quite a revelation for me, being one of the highlights of the game. I was blown away by how fun and creative … MoreĪdditionally, each level kept bringing in new mechanics that challenged the way I saw the game. This made every level extremely fun.Īdditionally, each level kept bringing in new mechanics that challenged the way I saw the game. The game was designed to reward those who could get into the jungle groove and bounce perfectly over enemies and roll at the right times to beat the level as quickly as possible. I actually moved pretty quickly through the levels, with the physics actually creating quite a thrilling experience. Instead, Donkey Kong Country kept surprising me over and over again. The first few levels surprised me, and I was worried about weak gameplay or just that the game would be lame overall. It was time to see what the fuss was about. Over a decade later, I finally buy my own SNES, and what is one of the iconic titles I felt like I needed to experience? Donkey Kong Country. It seemed much more shallow than the other things I was playing, and it wasn't until recently that I learned to appreciate how much I enjoy platformers. For whatever reason, the 3D graphics always turned me off, and since I never had my own SNES, I never had any reason to worry about it. Well, technically it was my second, if you count the few moments I spent as a young kid watching my best friend show it to me on his SNES. This was my very first experience with the Donkey Kong franchise.
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